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Dota 2 with large scale deep reinforcement learning

OpenAI December 13, 2019 Publication Dota 2 with large scale deep reinforcement learning Read paper (opens in a new window) Loading… Share Abstract On April 13th, 2019, OpenAI Five became the first AI syst...

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December 13, 2019

Dota 2 with large scale deep reinforcement learning

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Abstract

On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex, continuous state-action spaces, all challenges which will become increasingly central to more capable AI systems. OpenAI Five leveraged existing reinforcement learning techniques, scaled to learn from batches of approximately 2 million frames every 2 seconds. We developed a distributed training system and tools for continual training which allowed us to train OpenAI Five for 10 months. By defeating the Dota 2 world champion (Team OG), OpenAI Five demonstrates that self-play reinforcement learning can achieve superhuman performance on a difficult task.

  • OpenAI Five
  • Exploration & Games
  • Learning Paradigms
  • Software & Engineering

Authors

Authors

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OpenAI News - openai.com

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